A Moby Dick Case Study
This week we published two digital, multimedia editions of Moby Dick – one with Apple’s new, free, ebook building program, iBook Author, and the other as a standalone app using a framework and platform that we built from scratch. Both versions include original interviews with two of the country’s top Moby Dick experts, a series of new infographics, an interactive glossary, and tons of archival materials including period prints, archival footage of an early 19th century whaling vessel and much more… The idea for both projects was to see if we could take a classic work, treat it like a high-budget documentary film, and publish it quickly to the mobile screen.

We chose Moby Dick because, frankly, we all love the book and have been wanting to create a documentary approach to it for some time… But also because it is famously one of the books that gives students and first-time readers the most trouble. We thought that if we injected it with the right amount of supplemental materials, it might encourage more people to pick it up and try it out.
Our approach has always been to be platform agnostic about digital publishing – to try and create great, socially connected, multimedia content and use whatever platforms are out there to get a story across – from text messaging to digital catalogs and iPad apps. So we’re publishing Moby Dick to two platforms simultaneously, and we’ll update the blog with what we’ve learned from the experiment as any numbers start to come in. We’re also coming into this without a dog in the race – we want to help prospective authors, publishers, organizations and bloggers to find the platform that will best suit the story they want to tell… And obviously, if you need a hand navigating either of these waters, feel free to shoot us an email. That said – right now, we’re just comparing two iPad exclusive end products. Next time, we’ll try to include Kindle Fire and mobile web versions as well, but first…
iBook Author: Finally – digital publishing for the everyman… Sort of.
So easy! At the start at least. The framework will start to show it’s kinks after a while of intensive use, and as you add more files to the project. Still, if you’re used to using Apple apps like pages and iMovie, iBook Author was designed with the same basic principles in mind. It’s a little idiosyncratic, and your options for layout and design are definitely limited to the handful of templates that are included in the program but… The templates are pretty good looking and tasteful, without being boring. The book looks good:

But the limitations can be frustrating and take a lot of time to work around. You can’t drag pages within a chapter around, just the whole chapter. You can’t view “Page Thumbnails” in Portrait orientation, only as a “Book Outline” which doesn’t display the pages. The bookmarks and hyperlinks options are very limited (you can’t, for example, change hyperlink color, or use an image or object as a link). And you can’t make an image or object a bookmark – which seems unnecessarily ‘text-centric’ for a multimedia development suite.
There’s good multimedia support. Videos can be slugged in pretty easily – as long as they are encoded for iPad in .m4v format. But if you didn’t create the videos with iBook Author in mind, you might need someone who can knows how to reformat video files to make these work.
Webpages are kind of a pain. They have to be converted into .wdgt files (not html). I don’t want to get too technical here – but this is far from a simple procedure. After considerable tinkering about, you can usually get something like a java-enhanced infographic working pretty well.

Images and sound files are easier to deal with and look/work great. But… No social media support. What? I can’t imagine that Apple looked into their company crystal ball and saw a future of the book that doesn’t facilitate communication between two readers. Between a teacher and a student. Between a grandparent and a grandchild… Apple’s never really done social media well – but to us, an interactive book must be multimedia and socially connected – and iBooks Author fails pretty spectacularly with the latter.
No real interaction means you can’t personalize your book. It can’t be location aware – you can’t, for instance, find other people near you reading the same book at the same time. It can’t recommend other books you might enjoy. I’m not saying that our app version of Moby Dick does all of these things right now (it doesn’t) – but if we had a little more time to program, any of this would be possible. Not so with iBooks Author.
So iBooks Author is easy, but not that easy. Provided you’ve got all the media in the right formats, right order, and have a week to tweak everything together so that it looks good, anyone can publish with iBooks Author and without any special skills. But the real problem with iBooks Author is that it doesn’t really push any limits or show any unusual capabilities or hidden potential. I mean yes – it lets anyone publish multimedia, and that’s cool and will potentially change the textbook market. But this is the same company that invented the digital music market when most folks were rocking out to a discman. And I won’t even go into the DRM and closed limitations of the format – basically they’ve taken an open-source EPUB3 format and added just enough proprietary additions and a nasty EULA to make it impossible to distribute on competing platforms. Which has sparked plenty of well-deserved backfire.
The eBook App: Expensive. Complex. But oh-so-powerful…

On the flip side of digital publishing, there’s not much you can’t do with multimedia publishing in iOS. We’ve been around at least as long as any other company out there, and its only been about a year – but still we’re just barely scratching the surface. Our first book, Here on Earth, was the first to integrate a live twitter feed – now twitter has been built into the very operating system.
With Moby Dick: A Digital Odyssey, we’ve adapted our Arcade Sunshine platform without doing too much customizations so that we could get it out the door quickly, and at the same time as the iBook Author version. If we had coded it from scratch, it probably would’ve taken at least three-weeks longer. That’s three weeks of programming time. That costs real money. Lots of it.
What do you get for all that cash? Well… The app version is a little easier to navigate – we have a visual Table of Contents:

And the note-taking system is better integrated – with the app version if you like certain passages from the book, you can save them to the app itself. Then, later, if you want to email them (to yourself, your professor, your friends) you can. It would be fun, for example, to create new remixes of Moby Dick using this function – but a more practical application is selecting quotes, as you read, and then using them in an essay or term paper.

The twitter function allowed with the app is also fun. You can see everything that people are saying about the book / tweet on topic without leaving the app or going to your computer. Removing that one extra step might encourage a more interactive experience.
As for design – anything is possible with an app. We like using the full iPad screen to view images and videos.
Multimedia support is also pretty robust in iOS. We’ve got videos, java and html stuff, sounds files… No real limits (except flash) here. But you do have to be careful about working with video – there are many slips twixt the cup and the lip – and re-encoding, trying different compressions, and generally knowing your way around Final Cut is essential.
The Verdict – Two Versions of Moby Dick
So for this project, the app version of Moby Dick only gives a few small advantages. The twitter feed and note-taking mechanism especially. But… We designed this platform about a year ago. That’s several generations of technology in a field that’s growing as quickly as multimedia publishing. If this is all the interactivity that you need – and for most multimedia projects and textbooks, it probably is – iBooks Author is pretty great. But it’s way more ‘gee whiz’ than ‘holy shit.’
I imagine that this year we’ll be doing a lot of work in both formats. For the really boundary-crossing breakthroughs in interactive storytelling (and the spectacular failures, incredible successes, and revolutionary new products), I think we’ll be working with a lot of native apps. There’s way more social media integration possible, location-aware books, ARGs and everything else that exists in the wide-open space that tablets have created between videos, games, and the 100,000-word narrative. But for smaller projects – where publishing a great-looking, media-rich final product and getting the best bang-for-buck, I’ll be recommending iBook Author. You still need a multimedia producer who knows how to put something together, but you don’t need a professional programmer – and that means a much less expensive final product.
Next post, we’ll talk about sales and discoverability — which format is best for getting your work out there and into the hands (and onto the screens) of your desired audience.
By the numbers:
Total time to create (once all the media was filmed, edited, compiled, commissioned, etc…)
Total time under review at Apple
Total file size:
Total media:
- iBooks Author: 11 short films, 50 images and illustrations, 3 interactive infographics, 1 American epic.
- eBook App: 11 short films, 50 images and illustrations, 3 interactive infographics, embedded note-taking system, live twitter feed, American epic.